They’re important. Kids who don’t know them will struggle later in math.

But many kids resist learning these facts, complaining that they are boring and pointless. And many parents dread them, having had similar experiences as students themselves (and maybe having forgotten their math facts by the time their kids are learning them).

Let’s look at how we can apply a bit of insight from learning science to make the times tables easier to learn and remember.

## What’s the problem?

The multiplication facts are usually presented in a table like the one below (the familiar “times table”). We’ll focus on the facts from 1x1 through 10x10 here.The most common strategy for learning the facts is “brute force memorization” – which means using a combination of worksheets, drills, flashcards and the like to badger the brain into remembering this information through sheer repetition – that is, repeating the same problems over and over again.

If the brain were like the hard drive on your computer, this might be fine. In fact, we can enter the table of numbers above into a spreadsheet and save it to our computer’s hard disk on the first try – no problem at all.

But we know from brain research that your brain is

*nothing like*the hard drive on your computer. In fact, brute force memorization alone is probably one of the

*worst possible ways*for a human being to learn something. Brute force memorization can be unpleasant - no wonder kids resist it! – and it’s ineffective. Even if you manage to hammer the information in there, it’s more likely than not to leak away pretty quickly.

## There is a better way

The brain isn’t set up to store large numbers of isolated facts rapidly (like a hard drive). Instead, it’s set up to identify and encode*meaningful patterns*.

What kinds of patterns? Well, visual relationships and symmetry are two good examples. Let’s take a look.

## How is the times table constructed?

Have you ever thought about where the times table comes from? To understand that, first think about what a multiplication represents.If we take a multiplication like 8x4, we are saying we want to copy one number (the multiplicand) a certain number of times (the multiplier). There’s no hard and fast rule about which order the multiplier and multiplicand are written. For our purposes, consider the first number (8) to be the multiplicand (the number being copied) and the second number (4) to be the multiplier (the number of copies). So in this case “eight times four” means “copy the number eight, four times.” (Note that the word “multi-ply” is derived from the words for “many layers” – you can see why in the diagram below).

How do we get from the four eights to the result of the multiplication (which is 32)? Easy – just count out the number of squares in the whole rectangle like so…

The familiar times table is made up of all the rectangles representing all the multiplications from 1x1 to 10x10 laid one on top of the other, so that only the very last square of each one - containing the final count of squares in that rectangle - peeks through. If you look at the cell for the multiplication of interest, you can see that it is at the top, right corner of a rectangle that represents the multiplication of interest (and covers that number of squares).

This visual relationship between the individual multiplication problems and the structure of the whole table can help students understand and remember the facts, because they can start to picture the problems visually in their mind’s eye. Also, if they forget one of the facts, then this conceptual understanding gives them a way to reconstruct it from known facts nearby.

## How can symmetry help students learn the facts?

Consider the multiplication 8x4=32. This means, “copying eight squares four times gives you thirty-two squares.” Notice that 4x8=32 means something different, namely “copying four squares eight times gives you thirty-two squares.” The picture below shows the two visually.The rectangles represented by the two multiplications are different shapes, but they give the same result in the end (32 squares). This works for any two numbers you multiply – changing the order changes the rectangle’s shape but doesn’t change the quantity that results. This is called the

*commutative property*of multiplication.

Now let’s apply this insight back to our times table. Look at the table below. It’s the same as the one above, but color-coded to highlight the symmetry associated with the commutative property. Notice that if you folded the table on its diagonal, the numbers in the two halves would overlap perfectly.

For students, this is great news – it means instead of memorizing all 100 facts, they can learn 55 facts (45 facts in one of the triangles plus the ten facts along the diagonal that are perfect squares like 1x1 or 4x4 – on the diagonal the multiplicand and multiplier are the same and so they have no mirror image). Learning this one relationship cuts the number of facts almost in half instantly.

## Multiplying by 1: Mono-plying

We can cut the number of facts down further by looking at specific groups of facts. Multiplying by one, for example, is not really multiplying at all – it’s mono-plying (if multi-ply means “many layers” then mono-ply means “one layer”).Remembering the mono-plying rule (multiplying any number by 1 gives you back that same number) takes care of another ten facts, leaving us with just 45 facts to learn.

## Multiplying by 10

Multiplying tens is easy, too. It’s just like multiplying by one except you append a zero to the result.2x1 = 2 and 2x10 = 20 = “twenty” (derived from the words “twin tens”)

3x1 = 3 and 3x10 = 30 = “thirty” (derived from the words “three tens”)

4x1 = 4 and 4x10 = 40 = “forty” (derived from the words “four tens”)

and so on…

To see why, look at the picture.

Adding the rule for multiplying tens takes care of another nine facts, leaving just 36 to learn.

If 36 multiplication facts still seems like a lot, consider that there are 26 letters in the English alphabet plus ten digits that have names (zero, one, two, etc.), which is also 36 facts. Your child memorized those, and you can use the same kinds of techniques for the remaining 36 times table facts. Just keep in mind that helping a child to understand where the facts come from along with patterns like the visual relationships between rectangles and the symmetry that comes from the commutative property will make learning the facts (and other things later, like long multiplication, division, and algebra) much easier. The knowledge will also stick better and last longer.

## Summary

To summarize, we started with 100 multiplication facts to learn, from 1x1 through 10x10.First we introduced a few key concepts:

__What is multiplication?__It’s copying one number a specified number of times (as in “eight times four” and “times table”) and counting up the quantity that results__Where does the times table come from?__From stacking all the multiplication rectangles on top of one another, letting just the last square of each with the total quantity for that rectangle show through

Then we introduced a few key rules:

__Commutative Property__: It doesn’t matter which order you multiply two numbers – it means something different but you still get the same result (Example: 8x4 = 4x8 = 32)__Multiplying by one (or mono-plying)__: When you multiply any number by one, you just get that number back__Multiplying tens__: Just like multiplying by one, except you append a zero to the result (Example: 1x4 = 4 and 10x4 = 40). Remember: the name “forty” is just a short form of “four tens”

With these few rules we cut down the number of facts to a manageable 36. Not only does this reduce the memorization load by about two-thirds, but the conceptual understanding will make the remaining facts easier for students to learn and remember.

## Additional resources

This is a lot of information (who knew there was so much to know about the lowly times tables?).Some teachers, tutors, and parents can make use of it in the form it’s presented here in the blog post. To make it easier for everyone else, I’ve packaged this information up into some free videos and a couple of inexpensive apps for iPhone and iPad - each priced less than a pack of index cards. (Note: If you are searching for one of the apps on an iPad, you'll need to change the default filter from "iPad" to "iPhone" apps to find them).

Another great way to help kids learn is to insert yourself into the process – show them you’re interested and available to help if they need it. The same way you read books to your children when they were small, you can sit with them and work through some math mini-lessons at the table, in Minecraft, or using these apps.

**Video examples of using Minecraft to learn arithmetic:**

- Minecraft Math #1: Numbers - Even, Odd, Prime & Square Root
- Minecraft Math #2: Addition, Multiplication & Commutativity

**Bognor’s curse – An Interactive Educational Mini-Adventure**

*Something’s gone terribly wrong at the Ministry of Magic. The evil wizard Bognor has cast a terrible curse across the land and it’s up to you – a lowly apprentice – to defend your village and defeat his dark magic. To succeed, you’ll have to master some basic Arithmancy. Will you do it?*

Watch the video

Experience the magic

**Multiplication Explained – Master the Times Tables with Understanding**

*Multiplication Explained is more than a typical flashcard app. It is a complete mini-curriculum designed to promote both conceptual understanding and fact fluency at the same time.*

Watch the Video

Get the App

**Comment and share!**

I always love to hear from parents, teachers, and students about ways I can make these resources more useful to help you learn and teach, and what other topics you would like to explore in the blog.